ライト設定、一括変更


/*
■メモ
-- list available shadow generator classes
shadow.classes
#(shadowMap, raytraceShadow, Area_Shadows, VRayShadow, Adv__Ray_Traced, mental_ray_Shadow_Map, VRayShadowMap, Missing_Shadow_Type)

-- create a VRayShadow generator
s = VRayShadow()
VRayShadow:VRayShadow

-- list the available properties for this shadow generator
show s
.spin : float
.areaShadow (Spin) : boolean
.areaShadowType (Spin) : integer
.usize (Spin) : worldUnits
.vsize (Spin) : worldUnits
.wsize (Spin) : worldUnits
.notUsed : integer
.subdivs (Spin) : integer
.transparentShadows (Spin) : boolean
.bias (Spin) : float
.notUsed : integer
.smoothShadows (Spin) : boolean

-- assign it to the selected light(s)
$.shadowGenerator = s
VRayShadow:VRayShadow
*/

for i in selection do (


i.shadowGenerator = VRayShadow()

i.shadowGenerator.areaShadow = on

i.shadowGenerator.areaShadowType = 0


i.shadowGenerator.usize = 100

i.shadowGenerator.vsize = 100

i.shadowGenerator.wsize = 100

i.shadowGenerator.subdivs = 16

)

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