ライト設定、一括変更
/*
■メモ
-- list available shadow generator classes
shadow.classes
#(shadowMap, raytraceShadow, Area_Shadows, VRayShadow, Adv__Ray_Traced, mental_ray_Shadow_Map, VRayShadowMap, Missing_Shadow_Type)
-- create a VRayShadow generator
s = VRayShadow()
VRayShadow:VRayShadow
-- list the available properties for this shadow generator
show s
.spin : float
.areaShadow (Spin) : boolean
.areaShadowType (Spin) : integer
.usize (Spin) : worldUnits
.vsize (Spin) : worldUnits
.wsize (Spin) : worldUnits
.notUsed : integer
.subdivs (Spin) : integer
.transparentShadows (Spin) : boolean
.bias (Spin) : float
.notUsed : integer
.smoothShadows (Spin) : boolean
-- assign it to the selected light(s)
$.shadowGenerator = s
VRayShadow:VRayShadow
*/
for i in selection do (
i.shadowGenerator = VRayShadow()
i.shadowGenerator.areaShadow = on
i.shadowGenerator.areaShadowType = 0
i.shadowGenerator.usize = 100
i.shadowGenerator.vsize = 100
i.shadowGenerator.wsize = 100
i.shadowGenerator.subdivs = 16
)
■メモ
-- list available shadow generator classes
shadow.classes
#(shadowMap, raytraceShadow, Area_Shadows, VRayShadow, Adv__Ray_Traced, mental_ray_Shadow_Map, VRayShadowMap, Missing_Shadow_Type)
-- create a VRayShadow generator
s = VRayShadow()
VRayShadow:VRayShadow
-- list the available properties for this shadow generator
show s
.spin : float
.areaShadow (Spin) : boolean
.areaShadowType (Spin) : integer
.usize (Spin) : worldUnits
.vsize (Spin) : worldUnits
.wsize (Spin) : worldUnits
.notUsed : integer
.subdivs (Spin) : integer
.transparentShadows (Spin) : boolean
.bias (Spin) : float
.notUsed : integer
.smoothShadows (Spin) : boolean
-- assign it to the selected light(s)
$.shadowGenerator = s
VRayShadow:VRayShadow
*/
for i in selection do (
i.shadowGenerator = VRayShadow()
i.shadowGenerator.areaShadow = on
i.shadowGenerator.areaShadowType = 0
i.shadowGenerator.usize = 100
i.shadowGenerator.vsize = 100
i.shadowGenerator.wsize = 100
i.shadowGenerator.subdivs = 16
)
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