max script: light shadow プロパティの表示の仕方
-- list available shadow generator classes
shadow.classes
#(shadowMap, raytraceShadow, Area_Shadows, VRayShadow, Adv__Ray_Traced, mental_ray_Shadow_Map, VRayShadowMap, Missing_Shadow_Type)
■VRayShadow:VRayShadow
-- create a VRayShadow generator
s = VRayShadow()
-- list the available properties for this shadow generator
show s
.spin : float
.areaShadow (Spin) : boolean
.areaShadowType (Spin) : integer
.usize (Spin) : worldUnits
.vsize (Spin) : worldUnits
.wsize (Spin) : worldUnits
.notUsed : integer
.subdivs (Spin) : integer
.transparentShadows (Spin) : boolean
.bias (Spin) : float
.notUsed : integer
.smoothShadows (Spin) : boolean
-- assign it to the selected light(s)
$.shadowGenerator = s
shadow.classes
#(shadowMap, raytraceShadow, Area_Shadows, VRayShadow, Adv__Ray_Traced, mental_ray_Shadow_Map, VRayShadowMap, Missing_Shadow_Type)
■VRayShadow:VRayShadow
-- create a VRayShadow generator
s = VRayShadow()
-- list the available properties for this shadow generator
show s
.spin : float
.areaShadow (Spin) : boolean
.areaShadowType (Spin) : integer
.usize (Spin) : worldUnits
.vsize (Spin) : worldUnits
.wsize (Spin) : worldUnits
.notUsed : integer
.subdivs (Spin) : integer
.transparentShadows (Spin) : boolean
.bias (Spin) : float
.notUsed : integer
.smoothShadows (Spin) : boolean
-- assign it to the selected light(s)
$.shadowGenerator = s
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