maxを立ち上げたまま、シーン内にあるFFXコンテナを一括シュミレーション。


/*
FFXの設定に、コンテナシュミレーション終了後、メモリ解放の設定があるので、gc()は必要ないと思うが、一応列記。
<void>RunSimulation <integer>simMode
This does exactly the same as hitting the start button on the FumeFX Floater.
Simulation will run from StartFrame to EndFrame.

simMode -        0 - Default Simulation
                        1 - Simulation from Initial State
                        2 - Wavelet Simulation

                        3 - Retimer
*/



$FFX_imp_A.RunSimulation  0
gc()
$FFX_imp_B1.RunSimulation  0
gc()
$FFX_imp_B2.RunSimulation  0
gc()
$FFX_imp_C.RunSimulation  0
gc()
$FFX_imp_D1.RunSimulation  0
gc()
$FFX_imp_D2.RunSimulation  0
gc()
$FFX_imp_DE.RunSimulation  0
gc()
$FFX_imp_E.RunSimulation  0
gc()
$FFX_imp_F.RunSimulation  0
gc()
$FFX_imp_I.RunSimulation  0
gc()

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